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How to play

Objective

Get rid of your cards by forming melds, or finish with the fewest points.

Your turn

Draw a card (or take the discard if it makes a meld), expose melds or sapaw if you like, then discard one card.

Melds

A set is 3–4 of the same rank. A run is 3+ in a row of the same suit.

Sapaw

Add your cards to any meld on the table — even an opponent's.

Winning

Tongits: empty your hand. Or call Draw / wait for the pile to run out and have the lowest points.

Common mistakes

Taking the discard without a meld for it, forgetting to discard, and never exposing a meld (you become sunog).

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Answers from this app's ruleset. Unverified rules are flagged.

Ruleset: Classic

Tong-its rules vary between groups. This is not an official standard. Verified = commonly documented and tested here; proposed = our default, awaiting confirmation; unresolved = not decided yet.

  • Deck and players
    verified

    One 52-card deck, no jokers, three players.

    Commonly documented

  • Dealing
    verified

    The dealer gets 13 cards, the other two get 12. The rest is the draw pile (15 cards).

    Commonly documented

  • Dealer goes first
    verified

    The dealer starts without drawing and must discard (or meld, then discard).

    Commonly documented

  • Start of turn
    verified

    Draw one card from the draw pile, or take the top discard.

    Commonly documented

  • Taking the discard
    proposed

    You may only take the top discard if you immediately expose it in a meld with cards from your hand.

    Common house rule; awaiting owner confirmation

  • End of turn
    verified

    Every turn ends by discarding exactly one card.

    Commonly documented

  • Sets
    verified

    3 or 4 cards of the same rank.

    Commonly documented

  • Runs
    proposed

    3 or more consecutive cards of the same suit. Ace is low only (A-2-3 is valid, Q-K-A is not).

    Ace-low is common; some groups differ

  • Sapaw
    verified

    Add cards from your hand to any exposed meld (yours or an opponent's) if it stays a valid meld.

    Commonly documented

  • Opening requirement
    verified

    No minimum opening meld is required — any valid meld can be exposed at any time.

    Owner-confirmed house rule

  • Tongits
    verified

    Empty your hand (by melding, sapaw, or the final discard) to win immediately.

    Commonly documented

  • Calling Draw
    verified

    At the start of your turn (before drawing) you may call Draw if you have an exposed meld and nobody did sapaw on your melds since your last turn. The other players then fight or fold.

    Owner-confirmed house rule

  • Fight or fold
    verified

    After a Draw call, each other player with a meld down chooses Fight or Fold; players with no meld down fold automatically. Lowest points among the caller and the fighters wins, and the caller wins ties. Folders simply lose. Scoring is unchanged: the winner gains the losers' points.

    Owner-confirmed house rule

  • Next dealer
    proposed

    The winner of a hand deals the next one.

    Common practice; awaiting owner confirmation

  • Everyone burned
    unresolved

    If nobody exposed a meld when the hand ends, the caller (or else the dealer) is recorded as winner.

    Placeholder; awaiting owner answer

  • Draw pile runs out
    proposed

    When the draw pile is empty after a discard, the hand ends. Lowest points wins among players who exposed a meld.

    Common rule; awaiting owner confirmation

  • Card values
    verified

    Ace = 1, 2–10 = face value, J/Q/K = 10. Only cards left in hand count.

    Commonly documented

  • Sunog (burned)
    proposed

    A player with no exposed meld when the hand ends by Draw or empty pile is 'sunog' and cannot win.

    Meaning varies; awaiting owner confirmation

  • Payouts
    verified

    Configurable stake per point (chosen when the game starts). Every loser pays the winner their remaining points x stake; a Tong-its win pays double. Shown for fun only — no real money moves.

    Owner-confirmed house rule

  • Tong-its bonus
    verified

    A Tong-its win scores double (2x) the losers' remaining hand points.

    Owner-confirmed house rule

  • Final discard restriction
    verified

    To go out, your last card must be discarded — you cannot end the hand on a meld or sapaw.

    Owner-confirmed house rule

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Holy Week uses Classic, out of respect.